Biography of Roby John: Founder and CEO of SuperGaming-Entrepreneur
Biography of Roby John:
Early Foundations and Education
Roby John’s journey began at St. Vincent's High School,
where he completed his early education from 1983 to 1995. His academic prowess
was evident early on, leading him to COEP Technological University for a
Bachelor of Engineering in Production Engineering. Graduating in 1999 as a gold
medallist from the University of Pune, Roby’s educational achievements laid a
strong foundation for his future ventures.
Early Career Beginnings
Roby’s professional journey commenced with Cognizant
Technology Solutions, where he started as an associate. This role marked the
beginning of his involvement in the tech industry, setting the stage for his
future entrepreneurial endeavors. Roby’s career soon took a pivotal turn as he
moved into more specialized roles in technology and software development.
Initial Tech Roles
Roby’s next major role was at AmberPoint, where he worked as
an engineer from 2005 to 2009. During this period, he contributed to developing
the initial versions of Discovery and other software solutions. His experience
at AmberPoint provided him with critical insights into software engineering and
product development.
Transition to BMC Software
In 2009, Roby joined BMC Software as a Developer and Product
Manager. Here, he was part of the Incubator Team, focusing on building cloud
computing management software and iPhone apps that integrated Salesforce APIs.
This role further honed his skills in product management and cloud-based
solutions.
Founding June Infrastructure/Software
In June 2008, Roby co-founded June Infrastructure/Software,
where he served as CEO until 2011. His leadership at June Infrastructure
involved steering the company through its growth phases and developing
innovative software solutions, laying the groundwork for his future
entrepreneurial ventures.
Y Combinator and TapToLearn
Roby’s entrepreneurial journey took a significant leap when he co-founded TapToLearn, which was part of Y Combinator’s Class of W2012. TapToLearn, funded by Y Combinator, was the second startup from India to receive such support, reflecting Roby’s growing influence in the startup ecosystem.
Advisory Roles and Educational Impact
After his time with TapToLearn, Roby transitioned to
advisory roles, including his position at Tegro, focusing on Web3 games. His
advisory work extended to TapToLearn, where he continued to provide guidance
even after his formal tenure. These roles showcased his expertise in both educational
and gaming technologies.
Advanced Studies and Stanford Institute
Roby furthered his education by attending the Stanford
Institute for Innovation in Developing Economies (SEED) from 2017 to 2018. This
one-year program, part of the Stanford Graduate School of Business, was
designed for business leaders in emerging markets, providing Roby with advanced
insights and a valuable network of impact business leaders across Asia and
Africa.
Biography of Roby John: Founder and CEO of SuperGaming-Entrepreneur /SuperPlatform /Indus/Age/Net worth/who is Roby John/SuperGaming story/Gaming/TapToL
Founding June Gaming
In June 2015, Roby co-founded June Gaming and served as CEO
until 2019. Under his leadership, June Gaming developed popular games, and
Roby’s role on the Board of Directors helped guide the company through various
stages of growth and innovation in the gaming industry.
Launching SuperGaming
In August 2019, Roby co-founded SuperGaming, where he
currently serves as CEO. SuperGaming aims to revolutionize casual, social, and
party games. The company is known for its portfolio of popular games, including
MaskGun, Devil Amongst Us, and Tower Conquest. SuperGaming’s focus on building
an engaging gaming experience reflects Roby’s vision of creating fun and interactive
gaming environments.
Innovations and Game Development
SuperGaming’s success is marked by its development of the
SuperPlatform, a hyperscale real-time multiplayer platform. This platform not
only supports SuperGaming’s own titles but also hosts third-party games,
including the iconic PAC-MAN. The platform’s capabilities illustrate
SuperGaming’s commitment to advancing gaming technology.
Expanding Game Portfolio
Among SuperGaming’s notable projects is Indus, an
Indo-futuristic Battle Royale game slated for release. With 10 million
pre-registrations, Indus represents one of India’s most ambitious gaming projects.
This endeavor highlights SuperGaming’s dedication to pushing the boundaries of
game development and creating impactful gaming experiences.
Leadership and Company Growth
Under Roby’s leadership, SuperGaming has grown
significantly, with over 120 employees and operations in Pune and Singapore.
The company’s Series A funding and expansion reflect its growing influence in
the gaming industry and its commitment to delivering high-quality gaming
experiences.
Vision for the Future
Roby John’s career trajectory showcases his ability to blend
technology and entrepreneurship. From his early roles in software development
to his current position at the forefront of India’s gaming revolution, Roby’s
journey is a testament to his innovative spirit and dedication to advancing the
tech and gaming industries.
Legacy and Impact
Roby’s work at SuperGaming and his previous ventures have
left a lasting impact on both the technology and gaming sectors. His leadership
has driven the development of cutting-edge gaming technologies and successful
startups, establishing him as a key figure in the global tech and gaming
communities.
A timeline for Roby John’s journey:
1983-1995: Attends St. Vincent's High School.
1999: Graduates as a gold medallist in Production
Engineering from COEP Technological University.
2000: Joins Cognizant Technology Solutions as an associate.
2005-2009: Works as an engineer at AmberPoint.
2008: Co-founds June Infrastructure/Software; serves as CEO
until 2011.
2009: Joins BMC Software as Developer and Product Manager.
June 2012: Co-founds TapToLearn, part of Y Combinator's
Class of W2012.
2015: Co-founds June Gaming; serves as CEO until 2019.
August 2019: Co-founds SuperGaming; serves as CEO.
2017-2018: Attends Stanford Institute for Innovation in
Developing Economies (SEED).
2020: SuperGaming develops the SuperPlatform and launches
Indus.
2024: SuperGaming continues to expand with over 120
employees and operations in Pune and Singapore.